GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets Play music

Streets - 00 Agent : Objectives

  1. a. Contact Valentin
  2. b. Pursue Ourumov and Natalya
  3. c. Minimise civilian casualties

a. Contact Valentin

The only difference from Agent mode is that the time at the start of the mission is very short. To slow down Ourumov escaping with Natalya, you must go and contact Valentin so that his men can hold back the general. Valentin Zukovsky is near the entrance in the streets to the left when leaving the tank's «parking». You can either go on foot by taking the first street on the left, or as I do and recommend, park the tank at the first intersection (the tank must then head back right). Once the tank is parked, take the street that headed left. At the end, on the right, next to the car, there is an alley to follow. Just before a building forming a small «tunnel/roof» in the alley, enter the building on the right (red inside). Take the corridor on the left and the first door on the left — Valentin waits to tell you he will help.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets

b. Pursue Ourumov and Natalya

Take the tank first — it is faster and more powerful than James on foot :D. Apart from the first junction where you must go right (left leads to the dead end where Valentin is), there are 2 forks in the level. Before the first there are 3 cars blocking the road. To avoid taking too much damage I recommend destroying one of them, but you can also try hugging the left wall. If you destroy a car, first kill the guard at the corner — he has a rocket launcher. For the first fork I recommend going right (then right again to rejoin the common route). This is the minefield path but if you go through the «left-right» quickly (almost straight), you avoid the rocket launchers on the left route. Before tackling the mines, kill the 3 guards ahead. A well-placed shell will open your path in the minefield. Take the left corner wide to shoot straight through the «left-right». Avoid the cars on the left then clear the second minefield to reach the second fork. Again I recommend the right path — slightly longer but safer. Kill the 3 corner guards quickly and clear the last minefield. Turn right at the junction and slalom between the cars to reach the end of the level. I recommend watching the 00 Agent video — clearer than this text :).

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets

c. Minimise civilian casualties

In my walkthrough I always count the number of people to kill before failing the mission. In Facility and Silo no problem, but here... very difficult. In fact I launched the game on 00 Agent to start and failing this objective proved more complicated than finishing the level :D. I'd say you need to kill around ten to lose — more than the level seems to contain initially, so I had to drive around until the civilians respawned to lose... After about 7 civilians the game warns you that the level of civilian kills is high :).

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 6: St. Petersburg - part iii: Streets

Niveau précédent : Military Archives
Niveau suivant : Depot


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