GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4 Play music

Launch Silo #4 - 00 Agent : Objectives

  1. Plant bombs in fuel rooms
  2. Photograph satellite
  3. Obtain telemetric data
  4. Retrieve satellite circuitry
  5. Minimise scientist casualties

The level is very linear: a large room, a corridor (go right at the crossroads except when following Ourumov), a large room, a corridor,... After the 3rd room, if you go left at the crossroads you will find a body armor. Except in the last room, you will need to find a key on a scientist; he will throw it on the ground if he feels threatened. Here are the images for the 3 keys.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

a. Plant bombs in fuel rooms

In each of the 4 rooms, you need to place plastic explosives. One brick is enough but since you have 8, you can place 2.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

b. Photograph satellite

The satellite is in the last (4th) large room – it must not be destroyed, so avoid shooting it and placing yourself between a guard and the satellite (or even behind it when a guard is shooting at you). Get out your camera and photograph it.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

c. Obtain telemetric data

A scientist in the third large room has this cassette. Aim at them and the one who has it will throw it on the ground. If no scientist throws it, it is probably already on the ground, so look carefully at the floor especially in shaded areas. You shouldn't have any difficulties.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

d. Retrieve satellite circuitry

There are four circuits in the silo. Two on a table in the first room, and one on computers in the next 2 rooms. They are green and fairly visible, so the main thing is not to forget them.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

e. Minimise scientist casualties

Three scientists killed means defeat. Be careful – normally enemies don't shoot at them but they can easily end up in your line of fire or fall victim to an explosion, so protect the installations too.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

Leaving the 4th lab, you run into Ourumov with a briefcase. He orders his men to kill you. If you approach, he flees to the left and closes the doors behind him. Follow him and take the lift next to where he disappears. You may lose sight of him but you can't miss the lift.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

Previous level : Bunker
Next level : Frigate


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