Plan du palais "Le D" : donjon 4 de la quête 2 de Zelda I (The legend Of Zelda Nes mini) 
In this dungeon, red and blue bubbles appear for the first time. These bubbles complement each other: the red bubble, like the classic white one, will prevent you from attacking if you touch it. Unlike the white one, this block does not last a set amount of time but continues until you touch a blue bubble. In some rooms you will find both bubbles at the same time. In that case, don't hesitate to rush toward a red bubble if it helps you avoid a monster (a bubble does not make you lose health but you are still briefly invincible after touching it).
Start the palace by going left and light up the room to kill all the enemies and get a key. Come back to the start and go up to kill Digdogger. Play the flute (whistle) and hide in the doorway to avoid its shots. Come out occasionally to strike one of the small pieces of Digdogger, then hide again.


Go left and kill all enemies to get the compass, then go up and open the door on the right without killing the enemies. Defeat Aquamentus and go right, then kill all enemies. Push the middle stone to the left and go get the magic book in the underground passage, then come back two rooms to the left.


Use the candle to defeat all the enemies and go up again. In this room, you will have to beat a horde of blue Darknuts, which won't be easy (this is the hardest key to obtain, so if you have spares, you don't necessarily have to kill them). I recommend using bombs when they are grouped together, as this lets you hit many at once. Collect the key they drop and head right (if you have 100 rubies). Walk through the wall on the right without killing the red Darknuts and buy the extra bombs for 100 rubies, then come back to the blue Darknut room and go up.


Head right while avoiding the spikes. To do this, hug the red edge, show yourself briefly then immediately hide, then pass when the 2 spikes meet and go through the door. In the next room, kill everyone to get a key. Then make a hole on the right to collect 10 rubies, then retrace your steps back to A4.


If you want to recover the map, go right by pushing the stone upward then making a hole in the wall, kill the Dodongo, go up and kill all the blue Darknuts. Otherwise, go left and come back immediately to head up. Make a hole at the top of the bat room and go up. If you don't have 50 rubies but are close, go kill the Zols in A3 — they often drop quite a few. If you are very far from 50, it's better to leave the palace. If you have 50 rubies, pay and head right. Push the stone just to your right and go through the underground passage, then go up without getting hit by a red bubble (if you do get hit, you will have to retrace your steps to get touched by a blue bubble and try again).


To beat Digdogger, use your whistle to split it into 3 mini Digdoggers. Then use your magic boomerang and sword to finish off these mini bosses. Don't hesitate to occasionally hide in the bottom door, but be careful not to change rooms. Collect the heart and go up.


For once, the Triforce is right in front of you but do not go take it. Go to the top of the room and walk through the wall. Kill the 3 red Darknuts and go up. Kill the 3 Dodongos with bombs and go up again.


Kill all the monsters in the room and push the stone closest to the left door to reveal a secret passage. Take it to find the raft, then go back down to the Triforce by walking through the last wall.


Clé : A8, A5, B4, B2
Carte : C2
Boussole : A7
Radeau : D2
Livre magique : C6
Bombes supplémentaires : C5
Vous êtes prêt à continuer l'aventure. Voici une sauvegarde (un ".sav" de 8 Ko).
Perfectdams translated by Claude
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